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Question by bardhlohaj · Feb 03, 2013 at 03:52 AM · shaderterrainshadowspoint lightforward rendering

Adding fullforwardshadows to Terrain Shader - Baking point light shadows on forward rendering

Hi everyone,

I wanted to bake point light shadows on forward rendering so I started to search about it. I found that the only way to bake point light shadows is by using #pragma fullforwardshadows on the material's shader. But, In my case I have a terrain and I need to add this shader to the terrain.

How am I able to edit the terrain's shader or solve this issue?

Thanks,

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