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X64 standalone crashes, x86 works
My current game works flawlessly in unity. The standalone x86_x64 compiles but each time a raycast is to happen it crashes. The standalone x86 works flawlessly.
In how far does that help me figuring out the cause?
Because recently the x64 build of the same game worked...
I've been having the same issues recently. The x64 crashes are also somewhat random. After two days debugging I couldn't resolve the issue. I think it's a bug with the x64 version and have reported it to Unity.
Answer by Statement · Dec 14, 2013 at 02:07 PM
If you are using Unity 4.1.5 or earlier, try to upgrade to Unity 4.2 or later.
Unity 4.2 "What's new":
Physics: Fixed a crash in raycasts against BoxColliders on 64 bit Windows.
If you still have the problem with 4.2, consider trying the latest version of Unity. If the crash still occur, please try to make a minimal reproducible and submit a bug report.