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Question by Rambit · Feb 02, 2013 at 04:49 PM · c#movementpositionincreased

How do I check if X position is increased by 5?

I want to make a prefab do something when after its X position has been increased to 5.

Does anyone know how I can check if the X position of a prefab is increased by 5.

I am using C#. Any clue as of how I can do this would be greatly apreciated.

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Answer by alpaca of zion · Feb 02, 2013 at 05:00 PM

Here is some pseudo code.

 private Vector3 startPos;
 
 void Start()
 {
     startPos = transform.position;
 }
 
 void Update
 {
     if (transform.position.x + 5 >= startlocation.x)
         DoYouLogicHere;
 
 }
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avatar image Wolfram · Feb 02, 2013 at 05:06 PM 0
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Note: The methods are called "Start" and "Update", not with an "on".

avatar image alpaca of zion · Feb 02, 2013 at 05:08 PM 0
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haha, I'm program$$anonymous$$g in Java for my "real" job right now.

avatar image Rambit · Feb 02, 2013 at 06:12 PM 0
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Thank you for the quick answer! But I get the error message startlocation doesn't exist. Do you know where I set it up and/or get it from?

Script for the prefab:

 using UnityEngine;
 using System.Collections;
 
 public class Projectile : $$anonymous$$onoBehaviour 
 {
     
     public static bool c = true;
     
     public float ProjectileSpeed;
     public GameObject ExplosionPrefab;
     
     private Transform myTransform;
     
     void Start () 
     {
         myTransform = transform; 
     }
     
     void Update () 
     {
         if (c==true) 
         {
             
             float amtTo$$anonymous$$ove = ProjectileSpeed * Time.deltaTime;
             myTransform.Translate(Vector3.left * amtTo$$anonymous$$ove);
 
              if (transform.position.x + 5 >= startlocation.x)
                 print ("hey");
         }
         
         else if (c==false) 
         {
             float amtTo$$anonymous$$ove = ProjectileSpeed * Time.deltaTime;
             myTransform.Translate(Vector3.right * amtTo$$anonymous$$ove);                
         }    
         
     
     }
     
     void OnTriggerEnter (Collider otherObject)
     {
         if (otherObject.tag == "enemy")
         {
             if (Player.Score >= 1000)
                 Application.LoadLevel (4);
             
             Destroy(gameObject);
             Enemy.c = false;
             
             
         }
     }
 }
 
avatar image alpaca of zion · Feb 02, 2013 at 06:24 PM 0
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Change line 27 to

if (transform.position.x + 5 >= myTransform.position.x)

avatar image Wolfram · Feb 02, 2013 at 08:23 PM 0
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Include the rest of alpaca's example code, not just parts of it. And consider he might have used the wrong variable name at some point. $$anonymous$$aybe you can think of a variable name that would make more sense at that place...

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