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Question by DustyScreen · Feb 02, 2013 at 10:27 AM · webplayersplit-screenfirefox

Normelized View Port Rect-problem in Firefox (web player build)

I'm trying to make a splitscreen game. I'm using two cams with following Normelized View Port Rect-properties:

Cam1: X=0 Y=0 W=1 H=0.5

Cam2: X=0 Y=0.5 W=1 H=0.5

It works fine when testing in Unity and when running a build in Chrome/Safari. But in Firefox it only shows one cam.

I made the following cam as a test:

X=0 Y=0 W=0.25 H=0.25

It should take up the lower left sixteenth of the screen. But in Firefox it takes up the lower left quarter of the screen! So it seems like the W- and H-values are doubled somehow.

What to do?

Is there any special settings, I should be aware of?

  • I'm on a MacBook Pro Retina 15", medio 2012

  • OSX: 10.8.2

  • Unity Pro, Version: 4.0.1f2

  • Reinstalled Unity-plugin: 4.0.1f2

  • Firefox: 18.0.1

I really hope someone can help, as I depend on this to work! :)

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avatar image nicloay · Mar 16, 2013 at 10:31 AM 0
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It's quite strange. I Have exactly the similar problem. First camera render ok, but second one has a different artifacts.

alt text

In Top left corner camera render good. But another space is rendered by another camera

upd1: Also I found that if change "Rendering Path" for my cameras to "Vertex Lit" everything works ok. But "vertex lit" doesn't support main features like batching. check here http://docs.unity3d.com/Documentation/$$anonymous$$anual/RenderingPaths.html

upd2: Wow, Dastish Fantastish!!, i switched "Rendering Path" for all cameras back to "playerSettings" rebuilt project, and now everything works well..

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