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Question by Simon V · Jun 01, 2011 at 02:44 PM · c#disablemouselook

Disabling a script in runtime

Hello,

Is there any way to disable a script (MouseLook in this case) in another script (my GUIhandler)? I have currently solved this by making a bool in my GUIhandler. The MouseLook script then checks if this bool is true, to use MouseLook. I would like to be able to do this by just disabling the MouseLook script, in my GUIhandler.

Thanks!

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Answer by almo · Jun 01, 2011 at 02:53 PM

If the script is a Mono Behaviour, then you can do this:

http://unity3d.com/support/documentation/ScriptReference/Behaviour-enabled.html

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avatar image almo · Jun 01, 2011 at 03:00 PM 0
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(or what Graham said!)

avatar image Simon V · Jun 01, 2011 at 03:02 PM 0
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This only appears to be working on 1 instance of the script. GetComponents (the plural) does not have the enabled function...

avatar image almo · Jun 01, 2011 at 03:26 PM 0
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GetComponents returns a list of components. You would then have to loop through them and shut them off one by one.

avatar image Simon V · Jun 01, 2011 at 03:30 PM 0
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Oh ok, Thanks!

avatar image almo · Jun 01, 2011 at 03:37 PM 0
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Sure!!! :)

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Answer by Graham-Dunnett · Jun 01, 2011 at 02:58 PM

http://forum.unity3d.com/threads/26349-script-enable-disable-problem

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avatar image Graham-Dunnett ♦♦ · Jun 01, 2011 at 02:59 PM 0
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(or what Almo said!)

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