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Question by zNiiC · Sep 20, 2011 at 06:16 AM · headbob

Realistic Movement

How can I create realistic character movement, like in a FPS. So more like realistic head bob, I already have moving foward, back, left, and right, but sort of like Arma 2's head movement. Thanks!

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avatar image syclamoth · Sep 20, 2011 at 06:34 AM 1
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Well, it's as simple as making the camera object a child of your character controller, and then having a short script that moves the camera in a figure-eight whenever the player is walking. When the player stops, you can have it smoothly bounce back to a default position.

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Answer by LegionIsTaken · Sep 20, 2011 at 03:18 PM

Here you go buddy.

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Answer by Ampler Games · Sep 20, 2011 at 06:36 AM

Good question, but I have done this before. What you need to do is create an animation for the camera on your player. Just move around the rotation and stuff. The hard thing is trying to make it so that it loops well.

P.S. it will help if you have the animation window open as well as the inspector at the same time.

Technor

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Answer by zNiiC · Sep 20, 2011 at 02:25 PM

Can you help with that. I get what your saying but I can't really script. If you can help me on the script that would be great!

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