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Question by MiXer · Dec 30, 2012 at 10:41 AM · life

Life script how to add.

Hello I have an AI script:

 var target : Transform; //the enemy's target
 var moveSpeed = 10; //move speed
 var rotationSpeed = 6; //speed of turning
 var attackThreshold = 1.5; // distance within which to attack
 var chaseThreshold = 10; // distance within which to start chasing
 var giveUpThreshold = 20; // distance beyond which AI gives up
 var attackRepeatTime = 1; // delay between attacks when within range
 
 private var chasing = false;
 private var attackTime = Time.time;
 
 var myTransform : Transform; //current transform data of this enemy
 
 function Awake()
 {
     myTransform = transform; //cache transform data for easy access/preformance 
 }    
 
 function Start () {
     if (target == null && GameObject.FindWithTag("Player"))
         target = GameObject.FindWithTag("Player").transform;
 }
 
 function Update (){    
     // check distance to target every frame:
     var distance = (target.position - myTransform.position).magnitude;
 
     if (chasing) {    
         //rotate to look at the player
         myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
         Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
 
         //move towards the player
         myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
 
         // give up, if too far away from target:
         if (distance > giveUpThreshold)
             chasing = false;
 
         // attack, if close enough, and if time is OK:
         if (distance < attackThreshold && Time.time > attackRepeatTime) {
             target.SendMessage("hitPoints",-10);
             // Attack! (call whatever attack function you like here)
         }
         if (distance < attackThreshold) {
             moveSpeed=3;
             //stop when close enough
         }
 
             attackTime = Time.time+ attackRepeatTime;
         }
 
     else {
         // not currently chasing.
 
         // start chasing if target comes close enough
         if (distance < chaseThreshold) {
             chasing = true;
         }
     }    
 }
 
 function OnTriggerEnter (other: Collider) {
     if (other.gameObject.CompareTag("Bullet")){
         chaseThreshold=100000000;
     }
 }

And a life script

 var hitPoints : int = 10;
 var GameOverLevel : String;
 var Damage = 5;
 var EnemyProjectile : Transform;
 
 function OnCollisionEnter(myCollider : Collider)
 {
     if(myCollider.gameObject.name == (EnemyProjectile))
     {
         hitPoints -= Damage;
     }
 }
 function OnGUI()
 {
     GUI.Label (Rect (25, 25, 100, 30), "life: "+hitPoints);
 }
 
 function update()
 {   
     if (hitPoints == 0)
     {
         Application.LoadLevel (GameOverLevel);
     }
 }

but my AI didn't give my player damage how to fix this in that script?

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avatar image Golan2781 · Dec 30, 2012 at 12:17 PM 1
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Could you please format your code appropriately? Troubleshooting someone else's code without explanation is difficult enough as is.

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Answer by voodoo · Dec 30, 2012 at 08:03 PM

 if(myCollider.gameObject.name == (EnemyProjectile)) ...

It looks like you are trying to compare GameObject.name, which is a string, with EnemyProjectile, which you have declared is a Transform. Unless there is an implicit cast for this I don't believe it's possible. Here is one alternative: add a new custom tag "Projectile" in the editor and assign your projectile object with it, leaving out the Transform variable altogether, and use this:

 if ( myCollider.CompareTag("Projectile") ) {
     // Do damage if we are tagged "Projectile" in the editor
 }
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