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How to separate game assets from installer?
i'm sorry if the question seems vague. anyways, this is what i am hoping to achieve:
example, i have an already finished android game worth about 1gb. i want to place all the assets on a site. is it possible to make just an installer and just download the rest of the asset on installation? if so, how do i go about this?
thanks in advance!
Answer by appearance · Feb 01, 2013 at 11:48 AM
Yes, you can create asset bundles for your assets and store them on the server. When your game runs, it can download all/required assets from server and use them.
Here is unity's documentation about assetbundles.
thanks! this helped me a lot... so that's what it's called...hehehe... thanks again!
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