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Question by IHazABone · Oct 07, 2013 at 06:42 AM · javascriptgameobjectdynamic variables

Non-hard-coded object reference?

I have a script that checks if a condition is true, then performs an action, which is move a cube (performed in a script attached to the object moved, the detecting is attached to the object that is the conditional). If I attach the movement script to another object, though, it moves both objects. What can I do (without hard-coding, as there will be hundreds of these events and we don't want hundreds of scripts with only different variables) to pick which gameObject to use like I can with variables in the object components?

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Answer by IHazABone · Oct 08, 2013 at 01:41 AM

Figured it out - declaration should be var varName : GameObject;

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Answer by DaveA · Oct 07, 2013 at 06:44 AM

use 'name' or gameObject.name etc.

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avatar image IHazABone · Oct 07, 2013 at 10:57 PM 0
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No no, what I mean is this: when you have a variable in a script, and apply it to an object, you can change the variable in the component window of the object. How can I do that but with objects in the game rather than variables?

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