Question by 
               Whitecold · Nov 14, 2015 at 07:27 PM · 
                spriteturn-basedstrategyfog-of-war  
              
 
              Detection system
I have a space based strategy game where I would like to implement sensor ranges. Ships can have different states of detection, ranging from undetected over simple presence to exact class type. Each side can have a different detection state for each ship, but I have little idea how to display this to the user.
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