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This question was closed Jan 12, 2015 at 01:42 PM by HarshadK for the following reason:

Duplicate Question

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Question by MechanicalGaming · Jan 12, 2015 at 01:40 PM · c#savingdata

Saving Data

Hi everyone!

Just wandering, how can I make my game or even an application save the current data it has in it? So that when the application/game is closed the data is automatically saved and the user can continue from where he/she left off after having reopened the game.

Thanks for your answers!

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avatar image savlon · Apr 11, 2016 at 11:46 AM 0
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There is a paid course you can get for FREE on Udemy. It covers 5 different methods to save and load data in Unity3D. It covers PlayerPrefs, Text files, Binary Serialization, Xml Serialization and even SQLite! The free coupon link for this course is https://www.udemy.com/saving-and-loading-game-data-in-unity3d/?couponCode=UNITY Goodluck!

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Answer by HarshadK · Jan 12, 2015 at 01:44 PM

There are lots of options depending on your need ranging from: PlayerPrefs to Data Persistance to Unity Serializer and many others which are discussed all over the Internet.

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avatar image MechanicalGaming · Jan 12, 2015 at 01:46 PM 0
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Ok then I'll check those out. Thanks mate.

avatar image idiot333 · Mar 01, 2015 at 05:46 PM 0
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thanks that's what i wanted.

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