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Question by Doneyes · Jan 31, 2013 at 12:35 PM · multiplayerservercontrolperson

On multiplayer games, how do you control only your character?

How do people go about placing multiple characters but you can only control your own? I don't understand that part.

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avatar image liszto · Jan 31, 2013 at 01:03 PM 0
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I don't really understand your question but it's because you have only your character who has a controller script.

If you want to know how others players can control their character and not another it depends of your implementation.

In one of our game when we instantiate our level, our character got the controller script and others players characters are detected as NPC ( but are controllable by their player)

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Answer by weenchehawk · Feb 02, 2013 at 01:11 AM

In your client, add your player controller script to your object after you do network.instantiate() Something like

 using UnityEngine;
 
 public class PlayerSpawnEngine : MonoBehaviour 
 {
     public Object PlayerPrefab; // set this in the inspector / editor
     private GameObject Player;
 
     void OnConnectedToServer() 
     {
         GameObject Player = Network.Instantiate( PlayerPrefab, OurPosition, OurOrientation, 0) as GameObject);
         Player.AddComponent<PlayerController>();
     }
 
     void OnDisconnectedFromServer(NetworkDisconnection info) 
     {
         Player = null;
     }
 }
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