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Scaling prohibits object movement
I have an object that has been scaled manually in the editor. Now my code routine to move it in my application wont move it. Although it does report a change in position value.
Anybody run across this before. It is like it is now locked due to the scaling.
Non uniform scale, not (1, 1, 1), can result in many problems like this when moving the object.
What is it that you are scaling and why?
Is it the child of another object?
Yes, I am scaling parent and child. I am scaling them because I have a requirement that these objects take a specific pixel space on the screen. I guess I just need to rebuild the objects at the size I ultimately need them at.
Answer by diggerjohn · Dec 22, 2014 at 02:29 PM
My solution was to: Establish an orthogonal camera. Create a sprite with a bit map proportional to 800x600 Re-position my objects within that space. I did need to scale my objects slightly with no ill effects.
This is not a solution but rather a work around I know.
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