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Question by louisdeb · Jan 30, 2013 at 08:03 PM · transformtransform.position

Specifying an x coord problems

Hey so I want to set my object 'Player''s x position to something specific (e.g. -30), but I'm having some problems doing so. (The context is a sidescroller which resets the camera and player back to the far left once you reach the end).

This is the code for it: GameObject player = GameObject.Find("Player");

 void Update () 
 {
 
   if(transform.position.x > 25.7)
   {
       player.transform.position.x = -30.0f;
   }
 
 }

The error I get is: Cannot modify a value type return value of `UnityEngine.Transform.position'. Consider storing the value in a temporary variable.

I've had a look for something to fix this but they all seem to just change the position over time (e.g. position.x += changeInPosition;)

Anyway help would be much appreciated, thanks :D

Louis

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Answer by Dave-Carlile · Jan 30, 2013 at 08:05 PM

position is a struct property of transform. You can't assign individual struct components on a property for various technical reasons. You need to create a new Vector3 with the desired values and assign the entire struct at once...

 Vector3 p = player.transform.position;
 player.transform.position = new Vector3(p.x - 30.0f, p.y, p.z);
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