Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by SentientTuba · Jan 18, 2014 at 12:02 AM · c#cs1061

Error CS1061, help

This is the error: Assets/Scripts/Character Classes/BaseCharacter.cs(66,48): error CS1061: Type Attribute' does not contain a definition for Name' and no extension method Name' of type Attribute' could be found (are you missing a using directive or an assembly reference?)

This is the line it says the error is in: _primaryAttribute[cnt].Name = ((AttributeName)cnt).ToString();

I dunno what's wrong :[

Code:

 public class BaseCharacter : MonoBehaviour {
 
     private string _name;
     private int _level;
     private uint _freeExp;
 
     private Attribute[] _primaryAttribute;
     private Vital[] _vital;
     private Skill[] _skill;
 
     public void Awake()
     {
         _name = string.Empty;
         _level = 0;
         _freeExp = 0;
 
         _primaryAttribute = new Attribute[Enum.GetValues (typeof(AttributeName)).Length];
         _vital = new Vital[Enum.GetValues (typeof(VitalName)).Length];
         _skill = new Skill[Enum.GetValues (typeof(SkillName)).Length];
 
         SetUpPrimaryAttributes ();
         SetUpVitals ();
         SetUpSkills ();
     }
 
 
     public string Name
     {
         get{ return _name; }
         set{ _name = value; }
     }
     public int Level
     {
         get{ return _level; }
         set{ _level = value; }
     }
     public uint FreeExp
     {
         get{ return _freeExp; }
         set{ _freeExp = value; }
     }
 
     public void AddExp(uint exp)
     {
         _freeExp += exp;
 
         CalculateLevel ();
     }
 
     //take avg. of all player's skills and assign that as the player level
     public void CalculateLevel()
     {
 
     }
 
 
     private void SetUpPrimaryAttributes()
     {
         for (int cnt = 0; cnt < _primaryAttribute.Length; cnt++) 
         {
             _primaryAttribute[cnt] = new Attribute();
             _primaryAttribute[cnt].Name = ((AttributeName)cnt).ToString();
         }
     }
 
     private void SetUpVitals()
     {
         for (int cnt = 0; cnt < _vital.Length; cnt++) 
             _vital[cnt] = new Vital();
 
         SetUpVitalModifiers ();
     }
 
     private void SetUpSkills()
     {
         for (int cnt = 0; cnt < _skill.Length; cnt++) 
             _skill[cnt] = new Skill();
 
         SetUpSkillModifiers ();
     }
 
     public Attribute GetPrimaryAttribute(int index)
     {
         return _primaryAttribute [index];
     }
 
     public Vital GetVital(int index)
     {
         return _vital [index];
     }
 
     public Skill GetSkill(int index)
     {
         return _skill [index];
     }
 
     private void SetUpVitalModifiers()
     {
         //health
         GetVital ((int)VitalName.Health).AddModifier (new ModifyingAttribute (GetPrimaryAttribute ((int)AttributeName.Constitution), .5f));
         //energy
         GetVital ((int)VitalName.Energy).AddModifier (new ModifyingAttribute (GetPrimaryAttribute ((int)AttributeName.Constitution), 1));
         //mana
         GetVital ((int)VitalName.Mana).AddModifier (new ModifyingAttribute (GetPrimaryAttribute ((int)AttributeName.Willpower), 1));
 
     }
 
     private void SetUpSkillModifiers()
     {
         //melee offense
         GetSkill ((int)SkillName.Melee_Offense).AddModifier (new ModifyingAttribute (GetPrimaryAttribute ((int)AttributeName.Might), .33f));
         GetSkill ((int)SkillName.Melee_Offense).AddModifier (new ModifyingAttribute (GetPrimaryAttribute ((int)AttributeName.Nimbleness), .33f));
         //melee defense
         GetSkill ((int)SkillName.Melee_Defense).AddModifier (new ModifyingAttribute (GetPrimaryAttribute ((int)AttributeName.Speed), .33f));
         GetSkill ((int)SkillName.Melee_Defense).AddModifier (new ModifyingAttribute (GetPrimaryAttribute ((int)AttributeName.Constitution), .33f));
         //magic offense
         GetSkill ((int)SkillName.Magic_Offense).AddModifier (new ModifyingAttribute (GetPrimaryAttribute ((int)AttributeName.Concentration), .33f));
         GetSkill ((int)SkillName.Magic_Offense).AddModifier (new ModifyingAttribute (GetPrimaryAttribute ((int)AttributeName.Willpower), .33f));
         //magic defense
         GetSkill ((int)SkillName.Magic_Defense).AddModifier (new ModifyingAttribute (GetPrimaryAttribute ((int)AttributeName.Concentration), .33f));
         GetSkill ((int)SkillName.Magic_Defense).AddModifier (new ModifyingAttribute (GetPrimaryAttribute ((int)AttributeName.Willpower), .33f));
         //ranged offense
         GetSkill ((int)SkillName.Ranged_Offense).AddModifier (new ModifyingAttribute (GetPrimaryAttribute ((int)AttributeName.Concentration), .33f));
         GetSkill ((int)SkillName.Ranged_Offense).AddModifier (new ModifyingAttribute (GetPrimaryAttribute ((int)AttributeName.Speed), .33f));
         //ranged defense
         GetSkill ((int)SkillName.Ranged_Defense).AddModifier (new ModifyingAttribute (GetPrimaryAttribute ((int)AttributeName.Speed), .33f));
         GetSkill ((int)SkillName.Ranged_Defense).AddModifier (new ModifyingAttribute (GetPrimaryAttribute ((int)AttributeName.Nimbleness), .33f));
     }
 
     public void StatUpdate()
     {
         for (int cnt = 0; cnt < _vital.Length; cnt++)
                         _vital [cnt].Update ();
 
         for (int cnt = 0; cnt < _skill.Length; cnt++)
                         _skill [cnt].Update ();
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by KellyThomas · Jan 18, 2014 at 12:03 AM

It looks like you don't have a Name member defined for the Attribute class.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

Srcipting: how retrun struct in function , C#? 1 Answer

trying to make an object move up and stop via trigger 1 Answer

(sprite2D) Movement like this game... 1 Answer

Csharp: how to make script wait for x seconds 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges