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Question by cagudo · Jan 27, 2014 at 11:17 PM · cameraparenting

How do I parent a new camera to my main camera?

I am having some trouble making my new camera a child of main camera, and centering my main camera onto my new one. Could anyone explain how to go about this?

Thanks,

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avatar image DaveA · Jan 27, 2014 at 11:20 PM 0
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In code or in the editor?

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Answer by DaveA · Jan 27, 2014 at 11:22 PM

In the editor, just add a new gameobject of type 'camera' and drag/drop it onto your existing camera. Then set its position to 0,0,0 rotation to 0,0,0 and scale should be 1,1,1

In code it's kinda the same. Make a new game object, add component camera, then set its transform.parent to be the transform of the camera (Camera.main.transform for example)

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Answer by cagudo · Jan 28, 2014 at 08:45 PM

Thanks, that worked

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