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Unity 3.0 Water Shader Shadow Problem
Hi,
I am working on a architectural project. Also i got a directional light with soft shadows. Its doing nice shadows on my room. On the main i am windows using water shader. But i have to disable the shadows on the windows because shadows are doing strange moves on it. With an option on water script named "Disable Pixel Lights" is solving my problem. If i deselect this option shadows on the windows goes away. That solution is ok in Unity 2.6.
I installed Unity 3 today. There is same problem with water shader in new version. Shadow are moving and dancing ugly on my windows. But my solution that working on Unity 2.6 is not working anymore in 3.0. Disabling Pixel Lights is not removing shadows on reflection.
- Is there solution to view shadows correctly on water reflection?
- How can i disable shadows on water shader/script?
Because i want to use Unity 3.0, but with that shadow problem i m not able to sell this project to my customer. That's why i am staying on Unity 2.6 :(
Thanks for your help and support.
Running into the same issue here... did you resolve this somehow?
Looks like he got some help in the forum a week later: http://forum.unity3d.com/threads/unity-3-0-water-shader-shadow-problem.62815/
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