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               Question by 
               Brahmasys_unity · Nov 03, 2015 at 11:18 AM · 
                androidiosstaticdrawcalls  
              
 
              My unity ios build is taking more than 2 hours
Hi to all, Generally my build use to take 2-4 mins to build an ios/android game pervious but after i ticked the static box for a large fbx file, from then after it is taking more than 2 hours. what might be the problem and is it right to tick the static box. I ticked the static box because it will take less to draw calls which increases performances to all platforms . So can you explain me what causing the problem and what im thinking is correct about static box(draw calls). 
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              Does it go back to 2-4 $$anonymous$$s if you uncheck the box?
even the game size also increases, if i uncheck the box it goes back to normal.@meat5000
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