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Animation in edit mode with Mecanim
Is there a way to sample an animation clip in edit mode using an Animator?
Using the Animation component, you can use gameObject.SampleAnimation. Is there an equivalent for the Animator?
Thanks.
Comment
I have same question. Did you find any solution to make Animator work in Edit $$anonymous$$ode?
Your answer
![](https://koobas.hobune.stream/wayback/20220613091356im_/https://answers.unity.com/themes/thub/images/avi.jpg)