Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by mawak93 · Nov 02, 2013 at 02:28 PM · movementmotionupsnake

I want my snake to move continuosly if i press...up it should move up until i press another button....like the original snake game

using UnityEngine; using System.Collections;

public class Snake : MonoBehaviour { private Transform myTransform; public int SnakeSpeed = 10;

 GameObject Snakei;
 
 
 // Use this for initialization
 void Start () {
 
     myTransform = transform;

 
 }
 
 // Update is called once per frame
 void Update () {
 
     
     myTransform.Translate(Vector3.right * SnakeSpeed * Input.GetAxis("Horizontal")* Time.deltaTime);
     myTransform.Translate(Vector3.up * SnakeSpeed * Input.GetAxis("Vertical")* Time.deltaTime);

     
 }
 
 
 
 void OnTriggerEnter(Collider coll)
 {
     if(coll.gameObject.CompareTag ("Maze"))
     {
          Destroy (this.gameObject);
     }
 }

}

It successfully moves but without any continuos motion....any help would be appreciated

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by BobbleHead · Nov 02, 2013 at 02:36 PM

I would go about it by storing the control in a variable.

Pseudocode:

 Update(){
      
 If ( control direction is true){ then apply force/translate)

 }
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image mawak93 · Nov 02, 2013 at 02:55 PM 0
Share

is this C#?

avatar image mawak93 · Nov 02, 2013 at 02:56 PM 0
Share

Because im using C#

avatar image
0

Answer by Dracorat · Nov 02, 2013 at 04:54 PM

 //You'll need a variable to store the last direction, like this:
 private Vector3 lastDirection = Vector3.up;

 //This controls how "touchy" your controls are
 private float threshold = 0.25f;

 //In the update loop, you look to see if you need to change it.
 public void Update(){
     //Get the current keypresses as a Vector3.
     Vector3 inputDirection = new Vector3(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"), 0);
     //See if they amount to a key being pressed by checking the "magnitude" which is sort of like the length of the line it would create.
     Vector3 desiredDirection = this.lastDirection; //Start by assuming we're continuing the same way as last time
     if(inputDirection.sqrMagnitude > threshold) //Unless the player gives us a new direction
     {
         desiredDirection = inputDirection;
         this.lastDirection = desiredDirecton;
     }

     //Now continue all your movement code, but use desiredDirection instead of the other inputs.
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Player isn't affected by AddForce(), Lerp() etc. 1 Answer

How to make brownian motion of a RigidBody animal AI? 1 Answer

game snake move 1 Answer

Make an object face forward in a snake game. 2 Answers

Making a bubble level (not a game but work tool) 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges