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Question by AlexMartire · Oct 19, 2013 at 03:02 PM · animationcharactermecanimsync

Characters Interaction with Mecanim Animations

Hi, i'm trying to use two animations on two different characters. i'm using mecanim for moving my characters. the two animations are intended for create interactions between this two characters. the first animation is of a man that takes the second one from behind and then he kill him. the second animation is of a man that is killed.

I would know how can I syncronize the two animations, so this will be realistic, and how can i place the first character right behind the second one when i press the kill button?

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avatar image queequeg1 · Mar 20, 2014 at 03:28 PM 0
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This would be useful information for me too.

avatar image Menatombo · Jul 21, 2015 at 09:01 PM 0
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And me as well. I'm trying using Target matching.

avatar image napster_raj · Sep 07, 2016 at 02:27 PM 0
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still no answer... :( anyone post an answer plzzzz...

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Answer by theANMATOR2b · Sep 07, 2016 at 02:45 PM

I've created several 2 & 3 character interactions in 3D although none have been specifically for Unity.

From my limited research on this subject - I believe the best approach is to animate both characters in the same scene in a dedicated 3D application. However I do not know what the best setup is once the animations are in Unity - for best visual fidelity.

The development team for Ori discussed in some detail animating 3D characters and then later turning them into sprites to be used in engine. One of the many reasons they choose this pipeline was to have tight character interactions between multiple characters.

For 3D character interactions additional in-depth research is required.

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