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Question by kannan21 · Jan 29, 2013 at 05:59 PM · mouse follow

How to make a cube follow my mouse pointer?

How to make a cube follow my mouse pointer where ever i move it?

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Answer by Qvintusdk · Jan 29, 2013 at 06:16 PM

You could use RaycastHit and then transform the cube's position according to where the Raycast hits.

C# script example would be as following:

 using UnityEngine;
 using System.Collections;
 
 public class RaycastMoveCube : MonoBehaviour
 {
     public Camera camToUse;
     public Transform CubeToTransform;
 
     // Update is called once per frame
     void Update()
     {
 
             Ray ray;
             RaycastHit hit;
             ray = camToUse.ScreenPointToRay(Input.mousePosition);
             if (Physics.Raycast(ray, out hit, 100.0f))
             {
 
                 CubeToTransform.transform.position = hit.point;

 
             }
         }
     }
 }

This script has a max range of 100 but you can change that. Example : Physics.Raycast(ray, out hit, 500.0f)

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avatar image Alter · Apr 22, 2013 at 09:18 AM 0
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Works Perfectly for me, how would I go about setting no depth and staying at the pointer not moving on its own?

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