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               Question by 
               deorbit · Sep 24, 2011 at 06:28 PM · 
                terrainperformancescene-loadingstreamingasset bundles  
              
 
              How do I increase performance during a scene load?
I'm streaming a large number of world tiles from a hard drive (SSD) using scenes stored in asset bundles. Each tile is just a piece of terrain and a single texture. Every time a new tile loads, there is an intolerable performance hit that occurs during "Application.Integrate Assets in Background". A deep profile reveals that the primary culprit is a recursive qsort on an Array that is called by InternalStaticBatchingUtility.Combine().
Does anyone have suggestions for how to avoid this?
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              Answer by AliAzin · Sep 24, 2011 at 06:29 PM
you can turn static batching off in player settings.
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