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detect power of a hit for VR boxing
Hi, Im trying to work out a way to detect the power of a hit. I have tried collision.impactForceSum and collision.relativeVelocity.magnitude but these only work on rigidbody physics , what about a hand controller driven by the player?
How do I calculate, with a hand controller, the difference between a hard hit and a soft tap?
Any ideas would be appreciated.
Thanks
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