Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by PaxNemesis · Sep 15, 2011 at 10:54 AM · charactercontrollermove

Moving objects diagonally with the CharacterController.Move command

Hello there. I've been working on an AI that should be able to move diagonally to a position without having the CharacterController to look at it. Meaning GameObject.transform.forward should not need to point in the direction of the desired location.

 void MoveObjectReversed(AIOwnerGameObject owner, Vector3 toPosition)
     {
         Vector3 moveDirection = Vector3.zero;
 
         // Direction to move.
         // Owner - gameObject with some more features
         // owner.movementSpeed - float
         // IgnoreY(Vector3) - removes the y value
         moveDirection = (IgnoreY(toPosition - owner.position)).normalized * owner.movementSpeed;
 
         // Apply gravity
         // owner.gravity - Vector3
         moveDirection += owner.gravity;
 
         // Move the controller
         owner.controller.Move(moveDirection * Time.deltaTime);
     }

Edit: I discovered the problem. It have nothing to do with this code. It's working as intended :)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Piflik · Sep 15, 2011 at 11:59 AM

Try:

 moveDirection = (IgnoreY(toPosition - owner.position)).normalized * owner.movementSpeed;
Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image PaxNemesis · Sep 15, 2011 at 12:35 PM 0
Share

Thanks for the input, but sadly it didn't change the result.

avatar image Piflik · Sep 15, 2011 at 12:43 PM 0
Share

What is the result?

avatar image PaxNemesis · Sep 15, 2011 at 12:50 PM 0
Share

The object isn't moving at all, just standing there looking stupid :P

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Any way to disable SimpleMove's sliding? 1 Answer

Two near-identical scripts cause a cat to jump in different ways - why? 2 Answers

Smooth grappling hook movement 0 Answers

Move() function doesn't work on character controller! 0 Answers

Is SimpleMove() framerate-independent under the hood? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges