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Question by callenord · Aug 28, 2012 at 05:37 AM · lookatdebugiflog

Stop LookAt Function. Lock the rotation

Hi Community! I have a problem. I want my enemy to LookAt the when the player isnt looking at him:

 if(renderer.isVisible)
             {
             Debug.Log("i can see you");
                     //insert Stop Lookat thingy here
             }
             
             if(!renderer.isVisible)
             {
             transform.LookAt(player);
             Debug.Log("Can't see you");
             }

so how can i stop the Lookat function?

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avatar image callenord · Aug 28, 2012 at 05:34 AM 0
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wait! i solved it! :D

avatar image kristercollin · Aug 28, 2012 at 06:05 AM 0
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For curiousity's sake, how did you solve it? Personally, I would have implemented a new function called LookAway for the enemy that would re-orient them to look in a different direction, but I would be interested in hearing what strategy you chose.

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Answer by callenord · Aug 28, 2012 at 01:40 PM

well first i made a boolean called "looking" and made it false. then i... well here's the code:

         if(looking)
         {
             transform.LookAt(player);
             Debug.Log("he's looking at you");
         }
         
             if(renderer.isVisible)
             {
             Debug.Log("See you");
             looking = false;
             }
             
             if(!renderer.isVisible)
             {
             Debug.Log("Can't see you");
             looking = true;
             }

thats how i did it! :)

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