Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by TristanSchaaf · Jan 18, 2012 at 10:44 PM · if-statementsif

if not bigger then.

I need a if statement which states if ( tijdvak = not smaller then 0 and not bigger then 5) tijdvak is a variable

I tried to solve it by

    if ( tijdvak !<0 && tijdvak !> 5){
 
 }

the problem is that this gives me errors.

Expecting ), found ! unexpected token: < ';' expected. Insert a semicolon at the end

and it goes through with every symbol, except the numbers. Unity does not want to recognize that my code does not end at the first ! Is this a bug, or am I doing something wrong?

The weird part however is that the first time I tried this, it worked, now Unity doesn't let me.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Eric5h5 · Jan 19, 2012 at 06:02 AM 1
Share

It never would have worked; that's invalid syntax and will always generate an error.

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Chris D · Jan 19, 2012 at 05:42 AM

Is there any rationale behind using those comparisons? If not, just use

 if  (tijdvak >= 0 && tijdvak <= 5){
     ...
 }

See the MSDN docs for the standard comparison syntax.

Comment
Add comment · Show 6 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Kryptos · Jan 19, 2012 at 09:05 AM 0
Share

Or if you like the NOT-operator:

 if  (!(tijdvak < 0) && !(tijdvak > 5)){
     ...
 }

And if you prefer equivalent logical statement with OR operator:

 if  (!(tijdvak < 0 || tijdvak > 5)){
     ...
 }
avatar image TristanSchaaf · Jan 19, 2012 at 12:16 PM 0
Share

@$$anonymous$$ryptos that doesn't work, Unity still thinks there should be a ) ins$$anonymous$$d of a !

i've abandoned this method. It worked one time, but i figured out that i need something else for the rest of the code to actually work for me. Thanks anyway :)

Even though i'm new, Unity sometimes is a lil illogical.

avatar image Kryptos · Jan 19, 2012 at 12:53 PM 0
Share

@TristanSchaaf sorry but my syntax IS correct. If it doesn't work then let's assume it has something to do with your logic or maybe there is a syntax error in the previous lines of code.

avatar image Eric5h5 · Jan 19, 2012 at 04:31 PM 1
Share

@TristanSchaaf: you're mistaken--one thing Unity is, is relentlessly logical. Something will never work just once...it either works or doesn't, always.

avatar image TristanSchaaf · Jan 22, 2012 at 02:10 PM 0
Share

Somehow, it did with me, or my memmory is blurred. Dunno why or how, whatever. I fixed it through an entire other code. Still one thing Unity is relentless, all though for me illogical, coordinates, local, world, GUI... but that's another thing all together

Show more comments

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

7 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Why my function not working with less than velocity?,why my function not work with an If statements with a greater/less than 1 Answer

Using if with tag not always working 1 Answer

if statement for 6 ints help C# 2 Answers

object passes certain point in space 1 Answer

Make script affect only one GameObject instead of making all object with this script be affected. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges