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Question by kikoualoe · May 20, 2011 at 09:14 AM · movementinstantiatespawntargetenemyai

2D enemy movement to target

I cant figure out how i would do this. In the game the enemies spawn on the sides out of view of the camera and "walk" to a target in the certain of screen. The point is to stop the from pulling the target off the screen. I just want to know how i would get them to move. I used an instantiate script set so it shoots an enemy out but in order for it to reach the cameras view the gravity needs to be turned off. I tried transform position but i couldnt figure out how to give the object a speed to keep it from instantly moving to that point.

if anyone has any ideas it would really help.

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Answer by GesterX · May 20, 2011 at 02:58 PM

Use Time.deltaTime. For example:

 var speed : float = 10;
 
 function Update () {
 
 //move on the z-axis by 10 every second
 transform.Translate (0, 0, speed*Time.deltaTime);
 }
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