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Question by pauldstewart · Nov 12, 2010 at 07:34 PM · cameraswitchswitch cameras

Camera switching trouble

I'm having trouble switching between two cameras using the code below. If I move 1 camera, the other one moves too. How do I stop this happening?

var cam1 : Camera; var cam2 : Camera;

function Update () {

if(Input.GetKeyDown("1")){ cam1.enabled = true; cam2.enabled = false; }

if(Input.GetKeyDown("2")){
cam1.enabled = false;
cam2.enabled = true;
}

}

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Answer by GeirGrusom_Legacy1 · Nov 12, 2010 at 08:47 PM

The cameras can not be part of the same transform.

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avatar image pauldstewart · Nov 12, 2010 at 09:00 PM 0
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Sorry, could you clarify, how do I separate them?

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Answer by SrBilyon · Nov 12, 2010 at 09:40 PM

var camera1 : Camera; //Place first camera in the inspector under this variable var camera2 : Camera; //Place second camera in the inspector under this variable

function Start () { camera1.enabled = true; camera2.enabled = false; }

function Update () { if (Input.GetKeyDown ("2")){ camera1.enabled = false; camera2.enabled = true; } if (Input.GetKeyDown ("1")){ camera1.enabled = true; camera2.enabled = false; }

That should fix the problem. BTW, this is from the Wiki: http://www.unifycommunity.com/wiki/index.php?title=SwitchCamera

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avatar image pauldstewart · Nov 12, 2010 at 10:25 PM 0
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Nop, this doesn't work. I can switch between the camera views but when I use the W-A-S-D keys or arrow keys to move around, both the cameras move.

avatar image pauldstewart · Nov 12, 2010 at 10:37 PM 0
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Found the problem. I had to use camera.active ins$$anonymous$$d of camera.enabled and then dragged the whole camera GameObject into the relevant inspector item.

avatar image SrBilyon · Nov 12, 2010 at 11:44 PM 0
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Implying that you cameras are attached to the player object?

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