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Question by sdgd · Jan 28, 2013 at 09:58 AM · c#onmousedownyield waitforseconds

OnMouseDown how to call yield?

I want after few sec that my GameLog is erazed so it's not at screen all the time

if you think it's too simplified I'll post whole code

 public class PickUpObject : MonoBehaviour {
     private GameObject Player ;
     public Depth0 Depth0Script;
 
     void Start () {
         Player = GameObject.Find("Camera");
         Depth0Script = Player.GetComponent("Depth0") as Depth0;
 }
 
 void OnMouseDown () {
             Depth0Script.GameLogs = ("humh I need tools for this");
             Depth0Script.GameLogTimerF();
 }



 public class Depth0 : MonoBehaviour {
     public string GameLogs = "" ;
     private float GameLogTimerf = 1;
     public IEnumerator GameLogTimerF (){
         GameLogs = "";
         yield return new WaitForSeconds(GameLogTimerf);
     }
 }


now If I just change 2 lines here it works but I want it to wait too

         public Void GameLogTimerF (){
             GameLogs = "";
             //yield return new WaitForSeconds(GameLogTimerf);
         }

what am I doing wrong why does it not want to call this function?

how do I call it?

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avatar image moghes · Jan 28, 2013 at 10:04 AM 0
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what is the type of GameLogTimerf? is it float?

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Answer by StephanK · Jan 28, 2013 at 10:08 AM

 StartCoroutine(Depth0Script.GameLogTimerF());
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avatar image sdgd · Jan 28, 2013 at 12:09 PM 0
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ok I called

 StartCoroutine(Depth0Script.GameLogTimerF());

ins$$anonymous$$d of

 Depth0Script.GameLogTimerF();


but it still doesn't work

avatar image sdgd · Jan 29, 2013 at 04:38 AM 0
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ammmmm... and is this normal?

yesterday when I tried the way you showed me didn't work today that I've started my PC it worked I didn't even touch the code

I'm using Unity 4.1 iirc (free)

$$anonymous$$onoDevelop 2.8.2

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