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Question by swisscoder · Nov 08, 2011 at 05:57 PM · guiguitexturedrawtexture

Display GuiTexture in front of Gui.DrawTexture

Hi

I have a GUI that needs both:

  • GuiTextures for clickable GUI items (OnMouseDown())

  • The "new/current" GUI-Systems methods for drawing (rotating) textures (Gui.DrawTexture())

Now I have the problem, that the GuiTextures are allways behind the textures drawn from the GUI-System. How could I change that?

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avatar image swisscoder · Nov 08, 2011 at 05:58 PM 0
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I even tried it with changing the script ExecutionOrder, but with no sucess.

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Answer by Eric5h5 · Nov 08, 2011 at 05:59 PM

OnGUI is always on top and this can't be changed. GUIElements and OnGUI don't really mix; you should use one or the other.

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avatar image swisscoder · Nov 08, 2011 at 06:54 PM 0
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Thank you. To hear this from you, I believe there is no way around it. Unfortunately not what I hoped for. You think it's worth to wait with GUI things until Unity 3.5 comes out with the new GUI system?

avatar image Eric5h5 · Nov 08, 2011 at 07:55 PM 1
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It depends on the timeframe for your project. If you need it immediately or quite soon, I wouldn't want...keep in $$anonymous$$d that all features mentioned for upco$$anonymous$$g releases aren't 100% guaranteed to be in the released version, at least not until they've been officially announced.

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