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Child object doesn't follow parent rotation
I'm attempting to create an opening door animation. I've created an empty game object to act as a pivot, but when I drop and drag the door object as a child it rotates around the doors center (with the empty game object selected) and not the empty game object.
Answer by Digital-Phantom · Apr 13, 2015 at 11:53 AM
Make sure you have your door offset and not centred on the empty object/pivot.
If your using code, make sure the code is on the pivot, not the door.
:)
When I drop the child object into the parent object in the hierarchy the physical location of the pivot moves to the centre of the door, as if i were selecting the door.
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