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Question by Ordosx · Mar 06, 2012 at 02:27 PM · iosarraymatrixchar

Char class issues

Ey I'm getting a lot of problems trying to use an Array. I got the "object" does not support slicing but I found the answer here: http://forum.unity3d.com/threads/17089-Type-Object-does-not-support-slicing-(error)

But the solution bring me new issues, this time with the char class.

My code: //--------------

 class Matrix extends System.Object
 {
 
   var xMax : int;
   var zMax : int;
   var matrixLevel : String;
   
   
   function Matrix(xM : int, zM : int) {
      xMax = xM;
      zMax = zM;
      matrixLevel = new String[xM+1][zM+1];
 
   }
 } //End class Matrix

// ------------------------ I want a matrix of Strings where I plan to store the GameObject.tag for each level of my game. Each level will have a different matrix size.

Problem now is here:

 // ------------------------
   var AuxStr : String;
   AuxStr = scAux.data.matrixLevel[xMatriz+xAux][zMatriz+zAux];
 // ------------------------

When I try to pull out the string value to use it in "GameObject.FindWithTag(AuxStr)" later, I can`t do it. I got this time the "char does not support slicing" error.

I realize that this problem only happen with Android/IOS settings, the array build work fine in PC.

How I can I fix this? Is driving my nuts!!

Sorry for my grammar, English is not my mother language. Thanks in advance!

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avatar image syclamoth · Mar 06, 2012 at 02:31 PM 1
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For starters, I recommend explicitly stating the types of all your variables, especially the arrays. See if that helps you. It seems that it is treating the strings like char arrays- (which, they are, but that isn't what you want here). $$anonymous$$ake sure it knows that it's a jagged array of strings, not just a string that you are trying to cut up.

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