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Question by The-Oddler · Jan 18, 2012 at 08:31 PM · terrainnormals

Set Terrain Normals

Hi,

I'm making a grid of terrains. I make sure that the vertexes of neighbouring terrains match, so there are no gaps. There is one problem though, the normals of the vertexes don't match, so there is a very noticeable line in the shading. Is there any way to edit the vertex normals of a terrain?

Thanks ! -P

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avatar image The-Oddler · Jan 19, 2012 at 04:26 PM 0
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I managed to reduce the line by fiddling a bit with the texture and it's tiling, though the normals still cause a bit of a problem. Anyone?

avatar image The-Oddler · Jan 21, 2012 at 11:44 AM 0
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I now added grass, and this also masks this edge, though still visible. Bump?

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Answer by Rabbit-Stew-dio · Mar 10, 2012 at 11:03 AM

In this answer one commenter said that you have to call "Terrain.Flush()" after you set the neighbours to fix the terrain normals.

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Answer by ProgrammerJoe · Sep 23, 2013 at 02:04 AM

Make sure that you are setting your neighbors correctly. The top neighbor is in the positive z direction and the left neighbor is in the negative x direction.

Details here: http://answers.unity3d.com/questions/17839/how-do-i-use-terrainsetneighbors-to-remove-level-o.html

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