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Curves in Mecanim broken with Unity 4.3?
Hi
I switched to Unity 4.3 and the GetFloat in Mecanim seems broken... It worked perfectly with 4.2, but now with 4.3: - If my curve goes between 0 and 1, I see the good value in the Animation parameter - In the animator panel it goes between -0.1 and 0.1, no matter how looks my curve
Can someone try and let me know if it's broken, or if it's only me?
I could now use Events to replace it,but I don't have any idea how it works...
Thanks!
I have the same problem. Hopefully it will be resolved in the next patch.
Btw, the events are used like this:
When an event is added, you must specify a function name. You can have one or no parameter for this function, and the type of the parameter is one of this: float, int string or Object.
Now, in a script attached to the object with an animator, write a function with a same name you specified earlier while adding an event. Also, make sure that this function has an adequate parameter.
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