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Question by Metalliguitare · Jul 07, 2013 at 12:37 PM · collisionrigidbodybugwindowsmac

Delayed Collisions Bug continued...

Hi guys.

I just want to know if someone has the same collision bug as mine or if i have the baddest luck of computer industry...

Last year, a bug had been found on collision detection. It's in this question :

Delayed Collisions Bug (includes video demonstration)

I have exactly the same problem.

Here's my config :
27" iMac mid 2012
Core i5 3,1 GHz
1 Gb HD6970M graphics
12Gb of RAM
1Tb HD
OS X Mountain Lion 10.8.4

Here is a capture : i just created a new project, put a sphere and cube, put a rigidbody on the cube and go in to play mode.

alt text

I also tried with bootcamp with Win7 pro. Exact same problem...

EDIT : i tried on an old ASUS Win7 Laptop, same bug : the sphere enters into the cube...

Everybody has no problem and i have the same bug with two completely different computers??? I really have the baddest luck of computer industry.....

Any advice?

Thanks a lot. I just began to use this amazing software as a complete beginner in game development, and it's frustrating to see i can't have good results with the basic steps already.

Cheers.

PS : I reported the bug with the Bug reporter. i send them the project and a video taken with QuickTime

collision bug.jpg (76.3 kB)
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