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Question by CubePhysics · Jan 27, 2013 at 04:11 PM · terrainvoxelmetaballs

Unity Deformable Metaball Terrain Help

I want to make a game like castle story or minecraft where the terrain is deformable by the player. I came up with an Idea to create a metaball cube with soft vertices/edges. How would I have like 1 Metaball Cube that you are able to create and add more around it to make a deformable terrain that player can play in with create and delete tool. So I can create basic terrains.

Here is a link to a video I liked allot. (although its marching cubes algorithm) http://www.youtube.com/watch?v=qIGgUFP33fc

I want to create something like that with metaballs because they join together on their own.

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avatar image CubePhysics · Jan 27, 2013 at 04:26 PM 0
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bump bump

avatar image youngapprentice · Jan 28, 2013 at 07:40 PM 0
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http://en.wikipedia.org/wiki/Voxel Not an answer in the slightest, but probably closer to what you are looking for. I have no idea how one would do this

avatar image CubePhysics · Jan 30, 2013 at 08:28 PM 0
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Its a good Idea though to generate Cube $$anonymous$$etaballs (like in Blender) as a Deformable Terrain.

avatar image AlucardJay · Feb 01, 2013 at 02:02 AM 0
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Some bookmarked links :

  • http://wiki.unity3d.com/index.php?title=$$anonymous$$etaBalls

  • http://paulbourke.net/geometry/polygonise/

  • http://wiki.unity3d.com/index.php?title=$$anonymous$$archingSquares

  • http://blog.nobel-joergensen.com/2010/12/25/procedural-generated-mesh-in-unity/

  • http://www.sauropodstudio.com/how-to-make-a-voxel-base-game-in-unity/

avatar image Loius · Feb 01, 2013 at 02:15 AM 2
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...

Aww, that's $$anonymous$$etaball, not $$anonymous$$eatball. $$anonymous$$y hopes are dashed.

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