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Question by hicj210 · Jul 21, 2018 at 09:17 PM · iosxcodedevelopment build

App works on IOS simulator but doesn't work on actual device

I have a unity project that works fine on the IOS simulator in Xcode, but when I try and build it on a real device, I get this error and a SIGABRT on thread 1

dyld: Symbol not found: _MTLTextureDescriptorClass Referenced from: /var/containers/Bundle/Application/D5CD2236-2F35-4F58-9630-78B29666E003/nameofapp.app/nameofapp Expected in: flat namespace in /var/containers/Bundle/Application/D5CD2236-2F35-4F58-9630-78B29666E003/nameofapp.app/nameofapp (lldb)

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avatar image hexagonius · Jul 22, 2018 at 11:28 AM 0
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make sure you change the target SD$$anonymous$$ in PlayerSettings to Device SD$$anonymous$$. You're only able to run this on the simulator if this setting is set to Simulator SD$$anonymous$$ (I think the name was). It's easily overlooked when switching back to the real device after some time running on the simulator.

avatar image bennett_apps · Jul 30, 2018 at 10:19 PM 0
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What version of unity are you using? You may simply need to update it.

avatar image hicj210 · Jul 30, 2018 at 10:36 PM 0
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I managed to figure it out. I changed the player settings and I forgot to add in the info.plist that it used wifi.

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