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               Question by 
               Mehrdad995 · Sep 22, 2014 at 07:10 AM · 
                androidshadermaterial  
              
 
              Black Material if Use Mip level?!!
Hi guys. I faced an issue recently which is as soon as I assign a value to a cubemap mip level although the material works correctly on PC it will get black on an android device using "OpenGl 2" (I have not used OGL 3 yet because I don't have such a device using it)(shader is created using ShaderForge)
so Is OpenGl 2 not capable of this functionality or something else?
what can I do?
Thanks in advance.
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                sf_reflmip2.jpg 
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