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Customize Editor Display
Hello! In short I have a List< class > that gets populated as you progress thru my game. As it it right now when you pick up an obj that gets added into the List<> the editor only shows:
ListName:
Size: XX
element 0: [Class]
element 1: [Class]
is there anyway to make unity display a property, say NAME, thats stored in said class. So i can easily tell which obj have been picked up in the editor?
Thanks.
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