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Question by Devalara · Jan 26, 2014 at 01:58 AM · parsing error

Parsing Error with creating new shader script

Hello there, this may be a stupid question, but I'm creating a shader so my 3D text doesn't show in front of everything (using this wiki: http://wiki.unity3d.com/index.php?title=3DText), but I'm getting a parsing error in the first line. Here's the code:

Shader "GUI/3D Text Shader" {

 Properties {
     _MainTex ("Font Texture", 2D) = "white" {}
     _Color ("Text Color", Color) = (1,1,1,1)
 }
 
 SubShader {
     Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
     Lighting Off Cull Off ZWrite On Fog { Mode Off }
     Blend SrcAlpha OneMinusSrcAlpha
     Pass {
         Color [_Color]
         SetTexture [_MainTex] {
             combine primary, texture * primary
         }
     }
 }

}

Thanks!

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avatar image jockoP · Sep 14, 2014 at 12:32 AM 0
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sorry to resuscitate this question, but I'm having the same problem. Can anyone help?

avatar image Umresh · Jan 22, 2015 at 12:44 PM 0
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I'm having the same problem with different shaders. I tried to create a new shader(Empty) and i get this error. I tried the water assets in standard assets it gives the same error and Shader is not compiled. I'm using 4.6.1p2

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