Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by ryno9788 · Jan 27, 2013 at 12:44 AM · c#ienumeratoryield waitforseconds

how to yield in C#

Okay I would like to do is make a swinging sword swinging script and limit how fast you can do this. I know how to use yield in java but I'me having trouble translating to c#. I've tried to use bool

 IEnumerator Up() {
 canswing=false;
 yield return new WaitForSeconds(3);
 canswing=true;
 }

that gave me errors so I separated true and false with two different functions I have no way of testing that out because Its not even calling on the IEnumerator function how would I call upon it through Update at the click of a button

this is my current script

 public bool canswing = true;
 IEnumerator Up() {
 haswung();
 yield return new WaitForSeconds(3);
 Return();
 }
 void Update () {
 
 if(canswing){
 if(Input.GetMouseButtonDown(0)){
 animation.Play("swing");
 Up();
 }}
 }
 void haswung(){
 canswing=false;
 }
 void Return(){
 canswing=true;
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by aldonaletto · Jan 27, 2013 at 12:53 AM

In C# you must call a coroutine with StartCoroutine:

 void Update() {
 
   if(canswing){
     if(Input.GetMouseButtonDown(0)){
       animation.Play("swing");
       StartCoroutine(Up());
     }
   }
 }

 bool canswing = true;

 IEnumerator Up() {
   canswing=false;
   yield return new WaitForSeconds(3);
   canswing=true;
 }

Another hint: in JS you simply use yield SomeCoroutine(); to chain a coroutine to another one, but in C# you must use yield return StartCoroutine(SomeCoroutine());

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ryno9788 · Jan 27, 2013 at 01:24 AM 0
Share

thank you this helps alot

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

IEnumerator's did not read "bool" after yield return new WaitForSeconds. 1 Answer

Multiple Cars not working 1 Answer

sprint timer 1 Answer

Distribute terrain in zones 3 Answers

Proper Way to Wait in C# 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges