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Bullet on network
Hi! Help me please! I have a script to the shoots. When I shoot with me shoot another player, while he does not see what I was shooting, how to fix it?
public GameObject bullet;
public float force;
void Start () {
}
void Update () {
if( Input.GetMouseButtonDown(0) )
{
if (bullet)
{
GameObject go = Instantiate(bullet, transform.position, transform.rotation) as GameObject;
go.rigidbody.AddForce(transform.forward * force, ForceMode.Impulse );
}
}
}
P.S. Sorry for my bad English :)
Comment
Answer by programmrzinc · Nov 14, 2012 at 06:55 PM
I personally would use a Raycast as a bullet and to a hit test. and then send the Boolean and location through RPC.
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