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Question by Stucko_Stuck · Dec 19, 2010 at 09:04 AM · textureguitexture

How to make blinking effect on a GUITexture?

I'm trying to make a GUITexture blink and was trying to set it to null to achieve that effect. Is it possible? if not how do I make a blinking effect on a texture?

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Answer by Eric5h5 · Dec 19, 2010 at 09:08 AM

You can, but it would be better to just disable the GUITexture component.

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avatar image Stucko_Stuck · Dec 19, 2010 at 12:47 PM 0
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Thanks, I used GUITexture.enabled with Time.deltaTime but its not very smooth. Any other way of making a blinking texture?

avatar image Eric5h5 · Dec 19, 2010 at 12:57 PM 0
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I'm not quite sure what you mean. Blinking by definition isn't smooth; it's either on or off.

avatar image Stucko_Stuck · Dec 19, 2010 at 02:40 PM 0
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Sorry wrong word: its was not consistently turning off and off. $$anonymous$$y mistake, turned it on based on Time.deltaTime but turned it off based on update()-which is framebased. thanks.

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Answer by TexeL · Dec 19, 2010 at 02:27 PM

Use GUITexture.color's Alpha channel to show & hide !!!

GUITexture a = new GUITexture();
a.color = new Color(a.color.r, a.color.g, a.color.b, 0.0f...1.0f);

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avatar image Eric5h5 · Dec 19, 2010 at 07:13 PM 0
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It's a little better for performance to enable/disable, because if you use alpha, the texture is always drawn whether it's visible or not.

avatar image TexeL · Dec 19, 2010 at 09:10 PM 0
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Yeap if he doing ONLY fliker like FX (On/Off), your way is best i think ! this solution is for making smooth FX !

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Answer by efge · Dec 19, 2010 at 01:10 PM

You could use a MovieTexture (with smooth transitions) as a GUITexture.

(Take a look at this answer Video on a GUITexture.)

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avatar image Statement · Dec 19, 2010 at 02:46 PM 0
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I might be wrong here, but won't that drag your performance down considerably?

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