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Question by jeango · Jan 26, 2013 at 04:28 PM · animationcharactermecanimmaya

Steps to make an animated character from scratch

Hi, first off, I'm rather new to both Maya and Unity, so forgive if my reasoning might seem to be "duh!" but really I'm a big noob trying to figure things out.

I want to learn all the steps in order to make a character from scratch in Maya, rigging it, animating it, and exporting all this to Unity 4.

I've already got the following steps down: 1) modeling my character -> check 2) texturing my character -> check 3) rigging my character -> check 4) binding my skin to my rig, and painting skin weights -> check 5) creating key poses on my timeframe in maya for animation purposes -> check

now I'm stuck at this point. I've already imported my character to Unity. And it plays fine with the mecanim animations found in the starter pack. But I have no clue how to create those animation files myself (the ones with a play button icon). What do I have to do in maya to create animation files (or are animation files actually made in Unity, which I don't know how to do and can't find any tutorial for).

Also, am I missing anything in the aforementioned steps I already made?

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avatar image jeango · Jan 26, 2013 at 05:17 PM 0
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Oh, I just found out that there was a "take1" animation in my model folder...

however, it's behaving in a weird way, at first it didn't do anything, and I figured out that it was because I only set the key poses on my controls and not on the actual skeleton.

So I assigned the key poses to my bones, but in the Unity animations, the joints don't rotate they way they should... could that be linked to Unity not importing I$$anonymous$$ or something?

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