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Question by clay · Feb 20, 2011 at 05:51 AM · targetturrettrackingaim

multipe targets

im trying to learn unity.

i have turrets that use a radius, each time a gameobject enters the radius the turret will turn towards it.unfortunately, when there are multiple target the turret gets confused as to who he should target. how do i make the turret aim at the first, and then when its dead ( or leaves) it focuses on the next available target

im using c#

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Answer by Simple · Feb 20, 2011 at 12:20 PM

it is rather simple. Here is a template for you:

bool turret_has_target = false; //global var

//following should be in Update func if (!turret_has_target) { //your script for targeting if (/aim succesfull/) turret_has_target = true; } else { //your aim code //in this part check target presence if (/target destoyed or smth else/) turret_has_target = false; }

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avatar image clay · Feb 21, 2011 at 07:31 AM 0
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im getting a message that says bool cant use the target properly also my aimstate is in the a different page, im also using a state machine...how do i compensate? heres the errors Assets/BasicDetect.cs(22,35): error CS1061: Type bool' does not contain a definition for target' and no extension method target' of type bool' could be found (are you missing a using directive or an assembly reference?) NullReferenceException: Object reference not set to an instance of an object AimState.Execute(.State$$anonymous$$achine owner)(at Assets/AimState.cs:31) State$$anonymous$$achine.Update() (at Assets/State$$anonymous$$achine.cs:15)

avatar image Simple · Feb 21, 2011 at 09:37 AM 0
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Unfortunately, I cant help you without your code. But truth is nobody wont work with very big pieces of code.

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