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Question by Ecnalyr · May 25, 2010 at 12:58 AM · guiscorestaticvar

Trying to add 1 point to score, but it is adding 2.

I have the following two scripts, and for some reason when my item adds a "buck" to the "SCORE" it adds 2 instead of 1. I do not understand why this is happening.

My ScoreBoard script:

static var SCORE : int = 0;

function OnGUI () { GUI.Label (Rect (10, 10, 100, 20), SCORE.ToString()); } and here is the script that should be adding one 'buck' or point:


var  buck : int = 0;
function OnMouseOver () {
   if (Input.GetMouseButtonDown(0)) 
   {
        Destroy (gameObject);
        buck++;
        ScoreBoard.SCORE = ScoreBoard.SCORE + buck;
   }
}

Anyone able to tell me how this is adding 2 to SCORE instead of 1?

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avatar image Random Indie · May 25, 2010 at 01:13 AM 0
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What happens if you hold the button down rather than simply clicking it?

avatar image Ecnalyr · May 25, 2010 at 01:21 AM 0
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Holding it down still only added one, but I've solved the problem.

A friend and I were both having the same problem (we screen share with two computers each and do the same things to eli$$anonymous$$ate specific machine errors) and we realized that the problem fixed itself after we closed Unity and reopened it. I do not know why this fixed the problem, but it did.

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Answer by Random Indie · May 25, 2010 at 01:22 AM

I think I can see what's happening.

On the first click, it looks like it would add one, on the next two, then three, etc.

ie:

buck = 0
Score = 0

click 1:

buck = 1
score + buck = 0 + 1 = 1

click 2:

buck = 2
score + buck = 1 + 2 = 3

click 3:

buck = 3
score + buck = 3 + 3 = 6

Each time you use buck++ buck is incremented by 1. If you tried:

var  buck : int = 1;
function OnMouseOver () {
   if (Input.GetMouseButtonDown(0)) 
   {
        Destroy (gameObject);
        ScoreBoard.SCORE = ScoreBoard.SCORE + buck;
   }
}

Or equivalently:

function OnMouseOver () {
       if (Input.GetMouseButtonDown(0)) 
       {
            Destroy (gameObject);
            ScoreBoard.SCORE = ScoreBoard.SCORE + 1;
       }
    }

Or:

function OnMouseOver () {
           if (Input.GetMouseButtonDown(0)) 
           {
                Destroy (gameObject);
                ScoreBoard.SCORE++;
           }
        }

you should get the effect you're after.

Hope that helps, if you need clarification let me know.

Cheers

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avatar image Mike 3 · May 25, 2010 at 03:09 AM 0
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The gameobject the script is on is being deleted - it's not the problem. $$anonymous$$ost likely it was a rogue instance of the script which wasn't cleaned up by the editor

avatar image Random Indie · May 25, 2010 at 01:47 PM 0
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Yeah I didn't notice the delete until after Ecnylar replied. You're probably right about the script.

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1

Answer by Keavon · Dec 30, 2010 at 04:15 AM

This is a joke, but:
Try just adding .5!

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