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Question by Commander Quackers · Dec 13, 2013 at 03:22 AM · fpsgunreloadinvokemanual

Invoke problem, can't manually reload

Hello, I'm making an FPS game, (right now just working on the player/gun, etc.) and I'm having a bit of a problem. I'm trying to make it so that the player can manually reload using the R key but only if the ammo is less than 7. I tried to do the following:

 //This is in the Update Function:
 
 if(Input.GetKeyDown(KeyCode.R && AmmoLeft < 7)) {
     Invoke("ManualReload", 0.5);
   }
 
 
 
 //Then in the ManualReload function:
 
 function ManualReload() {
 //All of the reloading is here in the script
 }

I'm not sure where I'm going wrong with this, can anyone help?

Thanks

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Answer by GameVortex · Dec 13, 2013 at 08:24 AM

You have put your logic for AmmoLeft < 7 as a parameter for your GetKeyDown function. That will not compile.

Just move one of the ) at the end to right after KeyCode.R:

 if(Input.GetKeyDown(KeyCode.R) && AmmoLeft < 7) {
     Invoke("ManualReload", 0.5);
 }
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