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Question by ina · Dec 19, 2010 at 02:40 AM · deleteremoveide

Remove script function for manipulating inspector values in IDE (not runtime)

Is there a way to have a script remove itself from an object?

This would be useful for IDE-only operations - for example, zeroing transform coords, instead of having to type it in each time. It's for one-time use before runtime. Usage: drag and drop script into object. script sets object transforms to origin. script removes itself.

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Answer by Eric5h5 · Dec 19, 2010 at 04:03 AM

There's no reason to do that; just use an editor script (Usage: select object, select Zero Coords from GameObject menu):

@MenuItem ("GameObject/Zero Coords")

static function ZeroCoords () { Selection.activeObject.transform.position = Vector3.zero; }

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avatar image ina · Dec 19, 2010 at 08:39 AM 0
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another n00b question - where do you put the editor script?

avatar image Eric5h5 · Dec 19, 2010 at 08:50 AM 0
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In a folder in your project called Editor.

avatar image ina · Dec 22, 2010 at 11:22 AM 0
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this is very useful - so i'm trying to write a similar ide-menu-helper script, where the previously selected object is snapped into place of the newly selected object... but there does not appear to be a way to access previously selected objects - reading in forums, it looks like the instanceID can't be used to select objects... would you have any insight how to create this helper script?

avatar image Eric5h5 · Dec 22, 2010 at 07:18 PM 0
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Not sure, sorry...if something isn't currently selected I don't know how you'd deter$$anonymous$$e that it was selected before.

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