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Question by maggot · Oct 29, 2011 at 11:34 AM · c#cameralightadd

Adding lights and cameras to scenes with cSharp script

How do I add lights and cameras to scenes using cSharp script. Here's how I did it in javascript :

 var light005GameObject : GameObject = new GameObject("PointLight005");
 light005GameObject.AddComponent(Light); // etc

 var camera001GameObject : GameObject = new GameObject("CameraTest");
 camera001GameObject.AddComponent(Camera); // etc
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Answer by maggot · Oct 29, 2011 at 04:20 PM

WOOT! I got it working with one addition to your code

 light005GameObject.AddComponent(Light);

should be

 light005GameObject.AddComponent(typeof(Light));

and the same for adding Camera

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avatar image Ludiares.du · Oct 29, 2011 at 06:08 PM 0
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forgot to add the typeof statement. Thanks to re$$anonymous$$d!

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Answer by Ludiares.du · Oct 29, 2011 at 03:42 PM

it's almost the same. you don't declare the type of variable after it, it is declared before.

 GameObject light005GameObject = new GameObject();
 
 light005GameObject.name = "light005";
 
 light005GameObject.AddComponent(Light);

And it would be the same for cameras.

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avatar image hijinxbassist · Mar 07, 2012 at 05:57 AM 1
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Dont need the addition line for the name, GameObject takes the overload for na$$anonymous$$g.

GameObject someVar = new GameObject("nameOf$$anonymous$$yGameObject");

Hope it helps anyone who stumbles on this! Happy Coding ;}

avatar image sosh · Nov 28, 2014 at 09:44 AM 0
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I$$anonymous$$O the additional line helps with readability.

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